Game guide · ZZQHMY
The essentials of playing Declaration Practice
Take a moment to read the table. Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Look at the complete hand before deciding. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
A focus for your next round
Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.
What you are aiming for
Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Treat this as a chance to practise one rule.
How a round unfolds
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Input guidance
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Look at the complete hand before deciding.
A closer look at one example
Example hand: 6♥ 5♣ 2♣ 5♠ 6♠ Joker 2♥ 5♦ 5♥ 7♥ 4♠ 5♠ 2♠. Wild rank 10. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Check the relevant controls before continuing.
One detail worth checking
For a calm first round, focus on one decision. Do not judge only the best three cards; every remaining card matters. Take the next action only when the current step is clear.
More answers before you play
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. Before making a move, check the cards in view. Check the relevant controls before continuing.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Use another round to revisit a decision.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. Use another round to revisit a decision.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Use the rule sheet as a reference. Use another round to revisit a decision.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Treat this as a chance to practise one rule. Check the relevant controls before continuing.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Work at your own pace. Take the next action only when the current step is clear.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Work at your own pace. Check the relevant controls before continuing.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.