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ZZQHMY

Solo practice · FREE PLAY

Declaration Practice

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Game guide · ZZQHMY

The essentials of playing Declaration Practice

Take a moment to read the table. Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Look at the complete hand before deciding. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

A focus for your next round

Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

What you are aiming for

Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Treat this as a chance to practise one rule.

How a round unfolds

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Input guidance

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Look at the complete hand before deciding.

A closer look at one example

Example hand: 6♥ 5♣ 2♣ 5♠ 6♠ Joker 2♥ 5♦ 5♥ 7♥ 4♠ 5♠ 2♠. Wild rank 10. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Check the relevant controls before continuing.

One detail worth checking

For a calm first round, focus on one decision. Do not judge only the best three cards; every remaining card matters. Take the next action only when the current step is clear.

More answers before you play

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Before making a move, check the cards in view. Check the relevant controls before continuing.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. Return to the explanation when a decision is unclear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. Use another round to revisit a decision.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Use the rule sheet as a reference. Use another round to revisit a decision.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Work at your own pace. Take the next action only when the current step is clear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

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